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nicolas collings
collings
senior character artist


Location:
Montreal, Canada

Language(s):
English, French

Member Since:
February 2005

Last Updated:
29 June 2009

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Hellbeast v2
Maya, Photoshop, ZBrush
July 2009


   
Creature design named Hellbeast. First i sculpted the zbrush model from zsphere + retop with NEX then i rendered a few passes in Maya of the pose model to comp them all together in Photoshop. Once this stuff was set up i started to paint the skin color, horns etc. Mixed of handpainting and photos.

The goal here was just to find a good look for this creature design hence the overpaint in photoshot. This is a faster process then to actually create real textures to render it in maya. Here i have full freedom on the look i want to achieve with a real-time "rendering" quality.

Here are some additional shots;

This was my first lookdev on this design


Breakdown


Different Poses


Render Passes from Maya






This Image has 52 comments on CGTalk >

 
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