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<title>collings's CGPortoflio Gallery</title>
<link>http://collings.cgsociety.org/gallery/</link>
<description>collings's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Comicon AbeSapien</title>
	<link>http://collings.cgsociety.org/gallery/665725</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1219152933_small.jpg"><br><br>hi guys, here is the new model i just did for a challenge on Gameartisans.org . We had to translate a comic book character of our choice into an in-game model. Textures limitation; 1024k and Polycount limitation ; 7000 tris . As you can see i decided to do AbeSapien, i mixed ideas from the comics and from the movie plus add my own twist. Hope you'll like it as much as i enjoyed doing it. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
here are some more images;<br />
<br />
<img src="http://nicolascollings.com/WIP/WinningPose.jpg" border="0" alt="" /><br />
<br />
<img src="http://nicolascollings.com/WIP/ConstructionShot.jpg" border="0" alt="" /><br />
<br />
<img src="http://nicolascollings.com/WIP/TextureSheet.jpg" border="0" alt="" /><br />
<br />
<img src="http://nicolascollings.com/WIP/ConceptSheet.jpg" border="0" alt="" /><br />
<br />
]]>
	</description>
	<pubDate>Tue, 19 Aug 2008 13:35:37 +0000</pubDate>
	</item>
	<item>
	<title>Elisa - Torso Study</title>
	<link>http://collings.cgsociety.org/gallery/656323</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1216856669_small.jpg"><br><br>This is a quick sculpt that i did as a anatomy study. PhotoReference from characterdesign.com . ]]>
	</description>
	<pubDate>Wed, 23 Jul 2008 23:44:31 +0000</pubDate>
	</item>
	<item>
	<title>Wolverine Tribute</title>
	<link>http://collings.cgsociety.org/gallery/646455</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1214342341_small.jpg"><br><br>I decided to turn that initial speed sculpt model ( that i did for a challenge on 3dtotal )  into a texturing and rendering excercie.  I used the fast skin shader from Mentalray + photometric lights. Compositing done in Photoshop , i just used 3 passes Complete / AO / Zdepth.  Hope you like it.]]>
	</description>
	<pubDate>Tue, 24 Jun 2008 21:19:14 +0000</pubDate>
	</item>
	<item>
	<title>Wolverine Speed Sculpt</title>
	<link>http://collings.cgsociety.org/gallery/646451</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1214341955_small.jpg"><br><br>i did this sculpt for a challenge on 3dtotal .<br />
4 hours Speed Sculpt using zbrush.]]>
	</description>
	<pubDate>Tue, 24 Jun 2008 21:12:38 +0000</pubDate>
	</item>
	<item>
	<title>denzel washington with some textures</title>
	<link>http://collings.cgsociety.org/gallery/646462</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1214342851_small.jpg"><br><br>Here is a texturing exercice that i did on that celebrity head.<br />
I used Zbrush + the plugin Imageplane . Also used photoshop to tweak the maps. ]]>
	</description>
	<pubDate>Tue, 24 Jun 2008 21:27:33 +0000</pubDate>
	</item>
	<item>
	<title>Old Black Man Portrait</title>
	<link>http://collings.cgsociety.org/gallery/646469</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1214343246_small.jpg"><br><br>Texturing exercice on a Old Black Man. Using Zbrush+Image plane plugin.  matcap shader from Sebcesoir.]]>
	</description>
	<pubDate>Tue, 24 Jun 2008 21:34:07 +0000</pubDate>
	</item>
	<item>
	<title>Tthe Clown Tribute</title>
	<link>http://collings.cgsociety.org/gallery/646449</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1214341791_small.jpg"><br><br>i did this sculpt for a challenge on 3dtotal .<br />
4 hours Speed Sculpt using zbrush.]]>
	</description>
	<pubDate>Tue, 24 Jun 2008 21:09:53 +0000</pubDate>
	</item>
	<item>
	<title>Kong's Head</title>
	<link>http://collings.cgsociety.org/gallery/617529</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1207694611_small.jpg"><br><br>I have been inspired by the gorilla's head made by a Zbrush User that i saw on ZbrushCentral . So I decided to do one myself. Hope you'll enjoy. BaseMesh done in Maya.]]>
	</description>
	<pubDate>Sun, 06 Apr 2008 00:49:48 +0000</pubDate>
	</item>
	<item>
	<title>denzel washington</title>
	<link>http://collings.cgsociety.org/gallery/616533</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1207230840_small.jpg"><br><br>just decided to take back the denzel washington's head to tweak the model some more.<br />
I added some hair, worked on the neck and some area here and there.<br />
ScreenGrab from Zbrush.<br />
]]>
	</description>
	<pubDate>Thu, 03 Apr 2008 13:54:04 +0000</pubDate>
	</item>
	<item>
	<title>Female Body Sudy</title>
	<link>http://collings.cgsociety.org/gallery/600065</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1206613082_small.jpg"><br><br>This is a female body study that i did to improve my knowledge in anatomy. I used 3ds max to create the base cage and Zbrush to sculpt the body. The pose has been created in 3dsmax before to export in zbrush, so i sculpted everyting without the symmetry tool. I hope you'll like it...]]>
	</description>
	<pubDate>Mon, 25 Feb 2008 01:39:22 +0000</pubDate>
	</item>
	<item>
	<title>Jordu_head</title>
	<link>http://collings.cgsociety.org/gallery/563752</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1195584062_small.jpg"><br><br>I finally create the texture of an old model i did back in 2005. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> <br />
i use polypaint in zbrush 3.1.<br />
]]>
	</description>
	<pubDate>Tue, 20 Nov 2007 18:41:17 +0000</pubDate>
	</item>
	<item>
	<title>Black Old Man</title>
	<link>http://collings.cgsociety.org/gallery/548596</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1191967618_small.jpg"><br><br>I made this sculpture for a 3d workshop here in on cgsociety.<br />
Thanks to Intervain for running it. Sculpting done in Zbrush 3.1.]]>
	</description>
	<pubDate>Tue, 09 Oct 2007 22:07:00 +0000</pubDate>
	</item>
	<item>
	<title>Denzel Washington Head Study</title>
	<link>http://collings.cgsociety.org/gallery/534674</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1188489957_small.jpg"><br><br>wanted to try the Bronze Classical shader made by Ralf Stumpf .<br />
Render in Zbrush 3.1 Sculpting in Mudbox]]>
	</description>
	<pubDate>Thu, 30 Aug 2007 16:06:25 +0000</pubDate>
	</item>
	<item>
	<title>Digital double Denzel</title>
	<link>http://collings.cgsociety.org/gallery/527610</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1186754334_small.jpg"><br><br>Here is my final image for the challenge on subdivisionmodeling forum. Unfortunalty i have no time anymore to work on it  Because i'm going in holiday for the last 2 weeks of july. <img src="http://forums.cgsociety.org/images/smilies/cool.gif" border="0" alt="" title="" class="inlineimg" /> but i'm happy with the result. It was a really great challenge for me to make a digital double.<br />
<br />
Ref 01 =&gt;<a href="http://img299.imageshack.us/img299/5475/dwref01gt1.jpg" target="_blank">http://img299.imageshack.us/img299/5475/dwref01gt1.jpg</a><br />
Ref 02 =&gt; <a href="http://img248.imageshack.us/img248/3676/dwref02wf3.jpg" target="_blank">http://img248.imageshack.us/img248/3676/dwref02wf3.jpg</a><br />
Ref 03 =&gt; <a href="http://img256.imageshack.us/img256/564/dwref03lu5.jpg" target="_blank">http://img256.imageshack.us/img256/564/dwref03lu5.jpg</a><br />
<br />
Bonus: Here is my basemesh =&gt; <a href="http://sillord.free.fr/Collings_BaseMesh.obj" target="_blank">http://sillord.free.fr/Collings_BaseMesh.obj</a>]]>
	</description>
	<pubDate>Fri, 10 Aug 2007 13:59:12 +0000</pubDate>
	</item>
	<item>
	<title>Erebus</title>
	<link>http://collings.cgsociety.org/gallery/469691</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1172869724_small.jpg"><br><br>Work in Progress, base mesh created in Max and sculpt in mudbox.]]>
	</description>
	<pubDate>Fri, 02 Mar 2007 21:03:38 +0000</pubDate>
	</item>
	<item>
	<title>marv</title>
	<link>http://collings.cgsociety.org/gallery/448913</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1169644333_small.jpg"><br><br>This is my new character on which i'm currently working on.<br />
I'll try to turn it in an in-game character at the end.]]>
	</description>
	<pubDate>Mon, 08 Jan 2007 19:33:10 +0000</pubDate>
	</item>
	<item>
	<title>Trarch</title>
	<link>http://collings.cgsociety.org/gallery/421524</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1169148612_small.jpg"><br><br>Here is a new character i created for my demoreel.<br />
the original concept come from Miles Teves.<br />
you can see the porgress in the wip section on cgatlk forum.<br />
right here <a href="http://forums.cgsociety.org/showthread.php?t=387971" target="_blank">http://forums.cgsociety.org/showthread.php?t=387971</a><br />
<br />
Workflow:: Lowpoly in MAx =&gt; Sculpting in Zbrush =&gt; Retopology in max =&gt; finalize the modeling in zbrush.<br />
<br />
You can see a TURNAROUND ( textured-shaded-wireframe) here : <a href="http://sillord.free.fr/turn_Trarch.mov" target="_blank">http://sillord.free.fr/turn_Trarch.mov</a><br />
]]>
	</description>
	<pubDate>Wed, 25 Oct 2006 20:16:23 +0000</pubDate>
	</item>
	<item>
	<title>Freddy Krueger</title>
	<link>http://collings.cgsociety.org/gallery/396998</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1169758272_small.jpg"><br><br>FReddy Krueger 's face &quot; le retour&quot; . modeling exercice!]]>
	</description>
	<pubDate>Thu, 24 Aug 2006 11:13:12 +0000</pubDate>
	</item>
	<item>
	<title>Zombie head</title>
	<link>http://collings.cgsociety.org/gallery/395593</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1169758312_small.jpg"><br><br>i modeled this head just for practice and for fun! basemesh create in 3dtudiomax. Sculpting in mudbox/zbrush!]]>
	</description>
	<pubDate>Sun, 20 Aug 2006 22:27:06 +0000</pubDate>
	</item>
	<item>
	<title>Demon-Vampire</title>
	<link>http://collings.cgsociety.org/gallery/369541</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1150198962_small.jpg"><br><br>I made this character for a modeling head challenge over tweak - kolby jukes 's forum - . Eventually i decided to add a Zbrush Pass and create the texture to have a final pic. I used 3dstudio max for polymodeling, zbrush to add details , texture and Mental Ray for the render. i used the SSS Fast Skin Material + Displace  for the shader. <br />
The modeling work is based on a <b>concept created by Miles Teves</b> ( www.milesteves.com )  and the texturing is my own.<br />
<br />
Please look at the hires image for a <b>larger view</b> of my artwork.<br />
<a href="http://sillord.free.fr/wp-content/Demon_Vampire_highres.jpg" target="_blank">http://sillord.free.fr/wp-content/D...ire_highres.jpg</a><br />
<br />
On this link you can see a image with <b>wireframe, shaded and zbrush sculpt.</b><br />
<img src="http://sillord.free.fr/wp-content/Demon-Vampire04.jpg" border="0" alt="" /><br />
<br />
<br />
]]>
	</description>
	<pubDate>Tue, 13 Jun 2006 11:42:46 +0000</pubDate>
	</item>
	<item>
	<title>Demon / Vampire</title>
	<link>http://collings.cgsociety.org/gallery/365437</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1149273138_small.jpg"><br><br>I made this guy for a challenge on the kolby jukes's forum Tweak some time ago. Decided to push the modeling a little futher so i made some extra details in Zbrush.<br />
Concept done by <b>Miles Teves</b>.]]>
	</description>
	<pubDate>Fri, 02 Jun 2006 18:32:32 +0000</pubDate>
	</item>
	<item>
	<title>Wolverine10</title>
	<link>http://collings.cgsociety.org/gallery/353342</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1146681454_small.jpg"><br><br>i used 3ds max to model this character. it's still work in progress .]]>
	</description>
	<pubDate>Wed, 03 May 2006 18:37:36 +0000</pubDate>
	</item>
	<item>
	<title>Milo From Atlantis</title>
	<link>http://collings.cgsociety.org/gallery/209492</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1107998098_small.jpg"><br><br>Here is the main character of the movie atlantis the lost empire. I tried to do an adaptation of the 2d character. it was really fun to make it. Done with 3d studio max 7 and used a plugin called &quot;e-light&quot; to lit the scene. Comments are most welcome. Thanks!<br />
]]>
	</description>
	<pubDate>Thu, 10 Feb 2005 01:15:04 +0000</pubDate>
	</item>
	<item>
	<title>Michael and Rico</title>
	<link>http://collings.cgsociety.org/gallery/326234</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/144290/144290_1141738716_small.jpg"><br><br>I made these characters during my internship at Oniria Pictures.<br />
Oniria Pictures is an animated studio based in Luxembourg.]]>
	</description>
	<pubDate>Tue, 07 Mar 2006 13:38:39 +0000</pubDate>
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